limited. How it works: as per usual, give as much speed as possible to SAss. I made this sheet and thought I'd share with the community for others who also enjoy that aspect of the mode: https://docs.google.com/spreadsheets/d/1re48DBDC0kmVbY0LYpuyXLIV-XZPJN8BFAqhvyL83_c/edit?usp=sharing. Ignores an equal amount of the opponent(s) Resistance. If those changes get someone else to 100% (for example, SAss gets Maul Palp and DN to 100%, Palp then goes and crits everyone, the enemy squad having Rex as lead. https://docs.google.com/spreadsheets/d/1xDj7n6PRrRQEpNh1CnSnqngJuUvA0Xl8P10GFVw9GNs/edit?usp=sharing. >Used as the relic.currentTier property in .help's data format. Wondering if it's worth it? In the past month we didn't find any pull request activity or change in Privacy Policy. Want to get in touch, share your tips, or discuss the game? Reward: Endurance - SWGOH Events displays the next event date with relevant information about the event. The speed of the character used is the value corresponding to the current speed of the character, i.e. Gear 11: ~27,558 energy. language: {Object} Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . to learn more about the package maintenance status. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Relic Amplifiers, most commonly referred to as Relics, are the next progression system for increasing a character's power after they reach Gear Level 13. Last updated on The Obect used by the Stat Calculator to read raw game data. A tool that shows you the best way to farm a toon's shards and gear and gives an estimate of the amount of time it will take to do so. I mesed it up more them one time because I went in with 4 and made tie, instead of 3 and would win with 1 banners. That link should remain active and updated, and thus can be used directly to create the data object. Calls .calcRosterStats() for each roster object in the player profile(s) submitted. Tells the Stat Calculator what to use for the base Game Data. Go to the Buffs page to get a complete list of buffs in the game. Overrides unit parameters with specific values. >mods characters - Amount of stat granted by mods. Exposed the endpoints for calculating GP so they can be called directly. Reward: Executor - SWGOH Events displays the next event date with relevant information about the event. >base all units - The base value of of the unit's stats without any stats from mods/gear/crew. past 12 months, and could be considered as a discontinued project, or that which In the arena, you only play against people in your small game shard/server. and DN at 123 (that would be best, lower is good too but 1) you will be slower after so you're losing speed and 2) someone else might sneak in before DN goes so the closest to the threshold you are the better). Ship Farming Calculator. to use Codespaces. For more information, please see our Default - uses the values defined by the unit objects submitted. The character object to calculate stats for. Next Event: 2023-05-24. Privacy Policy. Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. See Object Formats below for more info. and our I thought others in the community might find it helpful as well, so I posted it on Google Sheets as read-only. The external service notice is for getting information from the Crinolo Stat Calculator and the SWGOH.GG API. . fixes. Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. Note: swgoh.help's /roster endpoint is an array of these objects. Here's a concrete example to illustrate the importance of understanding what's explained above. See Options below for a breakdown. Then mods and datacrons are applied using the base stats for percent calculations and then they are all added together. Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. Each element is regular unit object. withoutModCalc: true if the language[6] is Physical Damage, return object will use physicalDamage as the name. Base stats are determined by level, rarity, current gear level of the unit and the rarity of the mods equipped on the crew. Each such property is an array of unit objects. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. char Object units Array Converts any stat name strings used in the language option into standard camelCase with no spaces. Only characters will have their stats calculated. After unique abilities are applied any bonus mechanic, including those from Datacrons, will be applied. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. Uses the decimal form (i.e. Tells the calculator to rename the stats using the submitted object. So I always enjoyed the number crunching aspect of games and while playing GAC I'm always guessing what I needed to average to pull off a win in Grand Arena. Default If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. Some of these stats can directly affect other mechanics used . A zMaul squad correctly modded will always have Maul go right after SAss, followed by DN, while a zMaul squad "randomly" modded (understand me here, I'm not saying it's bad, just not optimized) will have both Maul and DN at 100% after SAss Dark Shroud. Contains a .roster property with an array of unit objects. Values of 1 and 2 are for 'locked' and 'unlocked', while values >2 are 2 more than the actual Relic Level. If all allies are under stealth then they any of them can be targeted. >mods characters - Amount of stat granted by mods. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. found. Turn Meter Swap is a mechanic that swaps the units 100% Turn Meter with another units current Turn Meter. If this reaches 0, then the unit will begin losing Health. crew Array The statCalculator.js file is the complete calculator object, and has no dependencies on Node-specific packages. Note on language keys: The object/array for options.language does not need to be as complete as the above examples Power. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted. Further analysis of the maintenance status of swgoh-stat-calc based on The modify warning is for the sheet to add the information it gets from the external service to the sheets. See Object Formats below for more info. Taunt is a Buff that makes enemy units have to target that unit. gameStyle: true Each element is regular character object. The sheet will update the average you need on the bottom as you update the various fields. The wizened Jedi master of legend who empowers his Jedi allies with the knowledge and skills he has obtained. withoutModCalc: true Reduces the chance of receiving a Critical Hit. percentVals: true This tutorial will explain how to set it up so that official SWGOH game updates will be automatically posted to a channel of your choice on your Discord server. Date Days; 2023-04-20: . and our Stats are for the maximum usable Gear Tier and 7 Star. These stats are used for mechanics that determine how powerful a unit is within the game including things such as how quickly they can take turns and how much damage they can receive. Event History. The stats that are amplified depends on your character's role: Ensure all the packages you're using are healthy and Healing is a mechanic that restores Health and/or Protection to units. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. Take a look at exactly what mastery does to a character's stats and how the new Galactic Legend characters will impact them. Avatar Creator. Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. Yeah the 40% mastery bonus is underwhelming so Kylo lead isn't . Rise of Obticeo #69: Grind Week, Datacrons, Mods, Your Questions Answered. useValues: {Object} Summary/basic info: The most common stat for attackers is Agility, Healers is Tactics, Support is Tactics, and Tanks is Strength. Only a single character is allowed. Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. gameStyle: true Help support my channel: https:/. char.equipped / crew.equipped - gear currently equipped on characters/crew: char.relic / crew.relic - Relic 'Tier' to use Journey Guide Fleet Mastery. full health score report Inactive. >* Integer - Number, 1-8, to use for all abilities, if possible. Find a guild that matches your level. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. See the full It can run just as well in any browser/system with at least ES6 compatibility. scaled: true / unscaled: true for swgoh-stat-calc, including popularity, security, maintenance The sheet will then retrieve all your character information from swgoh.gg. Default - Stats returned at the expected scale as seen in-game. Only characters will have their stats calculated. An important project maintenance signal to consider for swgoh-stat-calc is char Object Player profile object. Then some of them may get to 100% TM), then those characters who got to 100% are added to the 100% TM pool, and a random character is chosen to go next. Now that someone has gone to 100% TM, comes in the character turns part. Base stats are determined by level, rarity, and current gear level of the unit. It's definitely not easy. SWGOH Stat Calculator Readme. The npm package swgoh-stat-calc receives a total of Quickly check to see if you are ready for Territory Battles and predict how many stars your guild can get. This page was last edited on 31 December 2022, at 03:23. Endurance. It can run just as well in any browser/system with at least ES6 compatibility. CG Tusken Meathhead (MeatheadMilitia), SWGoH Events Discord post: CG Tusken Meathead (MeatheadMilitia), SWGoH Events Discord post: https://discord.com/channels/448866299322564659/448866299834138626/986683210551414794, https://discord.com/channels/448866299322564659/448866299834138626/986678295443685476, https://swgoh.wiki/index.php?title=Mechanics&oldid=39512. Legendary Sith Lord who utilizes the actions of others to empower his own potential and is not to be underestimated, Requires at least 65% Ultimate Charge to activate.Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. ship Object Array of crew members belonging to the ship. Default - Stats returned at the expected scale as seen in-game. GA - Season 39 - 3v3 - Week 1 . >gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). package, such as next to indicate future releases, or stable to indicate unscaled - multiplies all values by 100,000,000. We found indications that swgoh-stat-calc is an Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint).\, scaled - multiplies all values by 10,000. >* Array - List of filled slots. As the previous commenter noted, three stats that are unique to your character are amplified with each successive relic level.
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