Well occasionally send you account related emails. That makes debugging a lot easier. My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. Have a question about this project? You signed in with another tab or window. Sorry about that, forgot that service is read-one-then-delete. But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. The pipe-to-ground pipes will not connect to pipes that are beside them. appliedenergistics2-8.4.4.jar It got "fixed". I am banging my head against the wall for these Mekanism Logistics Pipes. I have even tried upgrading sections of cable to higher tier to see if that would kick it into life but it is still the same. Leave the area they are in (at least 32 chunks away). Be in the chunk with working Mekanism cables (I use Advanced Universal cable). The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. Removing and adding it back on will increase it by 40 units. privacy statement. MekanismAdditions-1.16.5-10.0.24.453.jar It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . elevatorid-1.16.5-1.7.13.jar Now he Sign up for a free GitHub account to open an issue and contact its maintainers and the community. (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). By clicking Sign up for GitHub, you agree to our terms of service and Sign in Mantle-1.16.5-1.6.127.jar Already on GitHub? jei-1.16.5-7.7.1.137.jar Nevermind, I just tested it without entangloporters and it still happens, really weird. The text was updated successfully, but these errors were encountered: Aren't they gaseuos? ChunkAnimator-1.16.5-1.2.4.jar I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. This upgrade abnormality is there to prevent it from breaking the laws of thermodynamics. I go back inside to find all cables dark, even the ones in the generator -> buffer section (the ultimate ones). The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. Nothing is transmitting power. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. cgm-1.0.1-1.16.3.jar You are receiving this because you authored the thread. Currently it is impossible to run say two fluid pipes next to each other with different purposes. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 41 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Mechanical Pipes and Machines wont in/out liquids #3913 Closed The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. XaerosWorldMap_1.18.3_Forge_1.16.5.jar Extract would change the pipe connection to the machine into a wider base. Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . Running Minecraft 1.12.2 EOD Synthesis (it has Mekanism 1.12.2-9.4.3.330) I was able to reproduce the following steps and hope this will contribute in finding this irritating peice of bug: (I have no access to the servers log files just for the record), Could this be related? Well occasionally send you account related emails. When returning both Mekanism power sections have stopped working (the generator -> buffer ultimate cable and the buffer -> machines elite cable). to your account. Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. DynamicTreesBOP-1.16.5-2.0.6.jar Screenshot of a working cable according to HWYLA. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Is there an ETA on a resolution for this? Sign in the default was less than that allowed to be loaded with its map system. Also take a look at the closed issues! I would like to say that the problem with pipes is not present in all devices. to your account, pressure pipes dont connect to new ones when they are already filled. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 44 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Pipes, Cables, etc. Already on GitHub? It produces Hydrogen, which can be burned in a Gas-Burning Generator to produce power (the same amount that you put in). AS Chaos234 pointed out, the Electrolytic Separator inputs fluids (mechanical pipes) and produces 2 gasses. But than the power problem with mekanism started. The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. Machines on the right ran out of power, as expected. It is randomly, sometimes the multi block structures are connected and any other are disconnected. Deleting even the machines doesn't help. CraftTweaker-1.16.5-7.1.2.468.jar By clicking Sign up for GitHub, you agree to our terms of service and Cookie Notice lets say 15-20 away). Minecraft 1.12.1 I tried with the configurator, same issue. I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. CodeChickenLib-1.16.5-4.0.4.435-universal.jar Privacy Policy. It seems to be the same problem in version 10.0.24. This is probably also the cause of some other random pipe not connecting issues. And keep working when I return to the machine. Privacy Policy. I have not left the chunks that the cables are in or quit to the game menu. Breaking and replacing the Energy Cube restores full functionality. Sign in Mousing over a Mekanism machine or factory will show the color for that side, . And when I reconnect them at one place it usually breaks at another place. You can get that with the network probe. https://github.com/notifications/unsubscribe-auth/AQKXIQCZWSRW45U4AZURAUDR4XJKVANCNFSM4PBQQ5YQ. Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks :) Clicking the A button will toggle the Auto-Eject function on/off. As you can see from the pictures, it doesnt even connect to the chemical infuser, so am i doing something wrong here or is it the code fault? Mekanism machine output configuration Slot/Side Assignment (6). but new pipes refuse to join, **Forge 1.15.2-31.0.14 FluxNetworks-1.16.5-6.1.7.12.jar By clicking Sign up for GitHub, you agree to our terms of service and I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. It just Oh no's, Im a derp, sorry for the dumb question and thank you for the help. I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. The speed can only be increased by adding an upgrade. chunkloaders-1.1.7-mc1.16.5.jar Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). _redmist 4 yr. ago randomly happens to different sections of cable, sometimes replacing a section of cable fixes it, others you have to replace an entire length of cable. Pipes/conduits disconnecting from the industrial turbine. By clicking Sign up for GitHub, you agree to our terms of service and Refined Storage bugged out when I connected external storage to a Immersive Engineering fluid tank. Come back and realize the cables stopped working. BTW. I also haven't found any information online on how that distance gets determined. The pipe doesn't travel too far. I believe this is fixed in 10.3.2 (for MC versions 1.19.1 and 1.19.2), if anyone can reproduce it on that version or newer please let me know and I will reopen the issue. create-mc1.16.5_v0.3.2g.jar 3 players on my server all experiencing same issue. Place mekanism cables to form a cable network. Already on GitHub? I can report the same thing is happening in my single player world. And it will just drain. Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. mohist-1.16.5-778-server.jar, Modlist: Just leave again and it recovers. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I have to break all of them to have a complete network again. When this issue started. The Mechanical Pipes would not pull from the tree fluid extractors. MC 1.12.1. We had this problem on our server. Forge 14.22.1.2478 You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. I encountered the issue as well, multiple times, always starting at a chunk border. BiomesOPlenty-1.16.5-13.1.0.477-universal.jar I havent been able to reproduce it after increasing the limits for tickets in forgeChunkloading.cfg to well beyond the number i have loaded. I'm trying to set up two Crusher Factories and a Purification Factory to turn cobblestone into gunpowder. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Output from cables using a network reader. Picture 2: Mechanical pipe with configured socket, to extract liquid from a Dynamic Tank. So from what I can tell. CreativeCore_v2.2.1_mc1.16.5.jar Was the pipe placed before or after the plant was formed? I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. And you can do that till it has thousands of MFE units. to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. privacy statement. The pipe connects to the top of an elite purifying factory. alexsmobs-1.12.1.jar Either the entire map or chunk is permanently corrupted. @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. and our Bookshelf-Forge-1.16.5-10.3.29.jar Even using a pipe one a machine with autoeject turned on works just fine. Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. For the item settings. MekanismGenerators-1.16.5-10.0.24.453.jar Happened to me today a few cables stopped working (i guess they were in a different chunk) had to rebuild the cable network Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . Reddit and its partners use cookies and similar technologies to provide you with a better experience. I really wish there was a way to stop similar transmitters from connecting together. Put one between the pipes and they don't connect. Hwyla-forge-1.10.11-B78_1.16.2.jar MysticalAgriculture-1.16.5-4.2.5.jar Already on GitHub? Recipe Shapeless Crafting BuildCraft 6.1.1 and below That's what I'm not sure of. Also, the cabling storage amount will keep going up infinity, as you disconnect the problematic section. to your account. #1 Is there a better way to store Mekanism chemicals other than the gas tanks? Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. have issues connecting to Thermal Series blocks #6817 Closed The sneakypipes settings on the machine are set to all sides input. Mekanism: 9.4.1 Sign in I did attempt removing the whole cabling in my base. WAWLA-1.16.5-8.0.1.jar The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. chiselsandbits-1.0.43.jar Im getting kinda frustraded lol. privacy statement. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. When I put the cable back, they received power again, as expected. It saw the Controller block from RS as a energy cube. TravelersBackpack-1.16.5-5.4.5.jar Already on GitHub? If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). From the buffer powercell and on I used elite universal cable. If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. reproduce this. "state" = ""plain"". Getting a lot of reports from users on my pack that they have had to stop using Mekanism pipes all together because of this. Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. Even when nothing is using it. Lets try this again 10.0.23 is now released, so I am going to close this, if it turns out it isn't actually fixed comment and we will open this yet again. JustEnoughResources-1.16.5-0.12.1.128.jar Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. Can confirm this happening in certain situations. **Mekanism: 9.3.4 "joining" together, but I am not quite sure why or how as I am unable to I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. Privacy Policy. Higher tiers of upgrades mean a higher transfer rate. By default pipes are relatively slow. The internal buffer is 400MFE. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. and our Mekanism 9c7164c (version of 1.12.1, 5 hours ago). gravestone-1.16.5-1.0.6.jar It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. By clicking Sign up for GitHub, you agree to our terms of service and By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. morecfm-1.3.1-1.16.3.jar because my buddy said he replaced them all ( this did not happen to me , Mekanism 9.4.1 Without doing anything, leave the chunk (again. If you wish to subscribe for updates, use the button in the sidebar. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition The text was updated successfully, but these errors were encountered: My instinct is telling me this is a bug in thermal given our cables work with every other mod fine. As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). ItemPhysic_v1.4.18_mc1.16.5.jar time this happens and also what the network reader outputs about the Please use the search functionality before reporting an issue. When they break though, the network probe reports that no network is formed whatsoever as shown here in these two pictures respectively: https://i.imgur.com/9RHvddq.png and https://i.imgur.com/RJhZUHv.png I also think that this is only happening when they are connected to entangloporters, because I have cables that are receiving power through different means which are fine when the others break. vehicle-mod-0.45.2-1.16.3.jar Xaeros_Minimap_21.22.2_Forge_1.16.5.jar I would be interested in seeing the latest log the next Giving an old one and saying, I only updated everything after it isn't so helpful. citadel-1.8.1-1.16.5.jar The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: **Mekanism: 1.15.2-9.9.8.400. Thermal Series: [Expansion]1.1.1, [Foundation] 1.1.2. Ok so i just joined our server , havent played on it after ive put up the I'm almost certain that this issue has been fixed in the latest release. valkyrielib-1.16.5-3.0.9.5.jar Make sure you have the inputs and outputs for the machines correct the Configuator helps a ton with making sure the input and outputs are correct.
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